


ABOUT ELIXIR:
This VR experience is a demo where teleportation and your interaction between various objects located around a small alchemy lab, has been made possible by the Quest’s amazing hand tracking capabilities. As the sorcerer’s apprentice, you will learn how to mix potions and interact with objects to unlock the magic within this alchemy lab.
I was really excited to be part of this small team and generate the props that was needed in order to bring this environment to life.

Articles :
TASKS
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Character and Environment Modeling: Skillfully modeled and sculpted stylized characters and environmental props for the experience using Maya and ZBrush. This process involved creating detailed high-poly models and then converting them to optimized low-poly versions to ensure they were game-ready.
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Base Modeling in Maya: Utilized Maya to construct the essential base models, laying the foundation for further detailing and stylization of the assets.
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Stylization with ZBrush to establish Art Style: Enhanced the base models in ZBrush to add a more organic and stylized touch, aligning them closely with the desired concept art style.
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Texturing in Substance Painter: Employed Substance Painter for texturing the assets, using a combination of smart materials and custom-made materials developed by our team to achieve the desired visual effect.
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Creation of the Eyebox Chest Hero Asset: Took the lead in designing and creating the 'Eyebox Chest' hero asset, a key element in the experience.
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Preparation of Interactive Props: Developed and readied interactive props for use by riggers, animators, and engineers. This was crucial for enhancing hand-tracking features on the Oculus Quest and for overall interactivity within the experience.
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Asset Integration and Set Dressing in Unity: Collaboratively worked with the environment artist to integrate assets and strategically place props within the Unity game engine, adding depth and realism to the virtual environment.
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Prefab Creation for Organized Prop Management: Created prefabs for various props, effectively categorizing them into static and interactive groups for better organization and ease of use in the development process.
Softwares used:
